Midkemia

Terrain and People
Midkemia proper is an area between [6,10a] and [7,10d]. It extends inland approximately 1250-1500 km and is surrounded on North, East and South by Forest Primaeval; and on the East by the Middle Sea. There are developed coastal states, but the inland is wild, and mostly jungle. Midkemia border with the Forest Primaeval is by mountains in North and West, but merely a river and transition from jungle to forest in the south, along with a range of low hills on both sides of the river.

Risks (To Combine)
Midkemia poses no known risk to the Draconic peoples at this time.

Midkemian states allegedly have some peculiar laws, but the laws are easily ascertainable on landing and are not intended to trap outsiders; Midkemian states generally favor trade.

Military
Midkemian states maintain locally powerful navies, but have little ability to project military power outside the western half of the Middle Sea.

The Midkemian jungle appears to support a riot of exotic life forms, and is constantly being explored for new drugs and medecines. It is thought Blue originated in the wild here. Valuable new medicinal herbs are constantly being found by professional jungle combers, on their own or hired by outside expeditions.

The jungle is also the source for several rare and valued timbers, as well as not quite so rare teak, mahogany and other hardwoods.

Economics
Midkemian wilds are the source of a number of rare drugs and plants. Some foodstuffs are also exported as luxury goods, as are a number of shoreline shell fish.

Politics
Politics of the Midkemian city-states are unknown at this time.

Additional Information

 * Heru Hyanda Note: Your trade explorations have produced some contacts but as yet no nets here. I need instructions if you wish to focus more.
 * Ingivar has established a nation here, and ships the raw materials for the Red trade.
 * Kalaet governs a draconic base in the city of Court of Inns. His territory encompasses a very large pentacle, which extends far passed the single city.