DFE Game Concept

The cleaned up Game Concept I am using for game design is below. This is the final version I am using, but it can always change.

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1.   Player desires:

.1    Dig deeply into history, lore and cosmology of Aesira.

.2    PC drawn into a quest that engages all of them to cooperate on it.

.3    Focus on PC and NPC character interactions.

.4    Explore a new area or something else novel.

.5    Get closure on unresolved issues from previous campaigns.

.6    See each quest we are on through to the end.

.7    Have a primary goal, including a primary enemy/group of enemies.

.8    Delve into mysteries or mysterious situations, possibly those considered strange even in a high fantasy setting.

2.  Some possible specifics.

.1    Based in Stormreach.

.2    Centered around 5 nations of Galiphar.

.3    Artifact stolen from the Combine by Ancalagon.

.4    Explore the Flow (‘Mourning’ of Cyre).

.5    Involve Skeleton Princes.

.6    Opening conversation with Durus to tie together threats of previous campaigns (especially a denoument for Morinatar-Ardeth-Jaycinthe-Anghien et al).

.7    Wakinyan’s visions of the burning of the Urulluoi.

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Your responses welcomed.

Your first “Quest”, as already noted, will be a very simple, short one:  Take a caravan from Stormreach to Eberron’s Rest, the Combine station farthest into the Xen’Drik, and back.

Eberron’s Rest is at the end of a raised, paved road from The Plunge about 250km SSW to the Xen River. This is a ‘milk run’, done weekly to keep the post supplied, and I expect it will be finished first game day. Primary purpose is to get all the players familiar with one another (many will just have met a few days before) and ‘shake down’ the expedition team.